Metal Gear Solid V: The Phantom Pain




In The Phantom Pain, players take the role of Big Boss, under the nickname Punished "Venom" Snake, in an open world environment.[21] The gameplay elements were largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected.[22] Included in Snake's repertoire are binoculars, maps, pistols, assault rifles and explosives.[22][23] Following one of the series traditions, The Phantom Pain encourages players to progress through the game without killing, using non-lethal weapons such as tranquilizer darts to subdue enemies.[24] Players may traverse the game world with vehicles such as cars and tanks, in addition to traveling on foot or on horseback, and as certain locations are mountainous,[25] players can opt to scale a rock face as a short cut.[26] They may also call for friendly helicopter support against enemy soldiers in a combat alert or send commandos to scout a target area.[27] Snake can also call on AI companions—including Quiet, a silent female sniper with supernatural abilities; D-Horse, a horse with a customizable saddle for carrying more equipment in the field; D-Walker, a manned, highly agile mobile weapons platform that can provide heavy weapons support; and D-Dog, a wolf pup raised and trained on the new Mother Base to assist him in the field.[28] The companions' abilities and their effectiveness will depend on the player's relationship with them

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Dubbing/Audio: English

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