Neverwinter Nights 2 is a computer role-playing game for Windows and Mac OS . It was established in August 2004 as a direct successor to BioWare's Neverwinter Nights announced and released in the US on October 31 in Europe on 2 November 2006. was developed the game from Obsidian Entertainment .
Obsidian put in comparison with the previous BioWare greater emphasis on a wide, centered on the player character single-player campaign. The relatively linear scale plot puts the player again in the region of the city of Neverwinter. The small village of West Harbor is devastated by extraplanar belongs to the people of the Githyanki who are looking for the remains of the so-called silver sword, a powerful weapon of their people. As it turns out, the player character carries such a splinter in it. He is therefore forced to leave his home village in the direction of Neverwinter. The just from the effects of war Luskanischen (see FIG. NWN1 action) convalescent city is covered again with war. Background is a mysterious enemy, the prince of the Shadows is called, and for years was considered disappeared. The clarification of the opponent's identity is a major aspect of the game.
The player first creates a main character, with him to determine gender, race, occupation, attitude, character values and various skills. The main character is at the center of the narrative and is always automatically spokesman in dialogs. Only his abilities to decide on the action in the dialogue. The player can also choose a simple background story as bats or apprentice for his character, the beginning of the game in West Harbour effect on the behavior of non-player characters to the player.
The remaining members of the group of heroes are selected from twelve pre-generated companions who offer themselves in the course of the game. In order to give the appearance of such officers own personality, interactions between group members were implemented similar to Baldur's Gate 2. Companion can vorgeskriptet interfere with conversations and discuss with each other. This was around the from KOTOR 2 supplements known and further developed influencing system. It is through action or dialogue influence on the attitude of their own party members can win or lose, they make special friends you trust - and occasionally even start romances or flirting. The influencing system also had an impact on more far-reaching political constellations in Neverwinter out. [6]
The player controls a character of the group selected directly from the keyboard, while the remaining group members of the player character AI -controlled follow. The leading figure of the group can be changed at any time by the player. Since Patch 1.05 from a well-known strategy games MultiSelect control with selection frame is also implemented at the same time can be given about the multiple group members instructions. Looking ahead, the player has the choice between a shoulder perspective (preferably 1-character control) or a freely rotatable, tilt and gradually scalable 3D view (preferably at MultiSelect control)
Neverwinter Nights 2 , like its predecessor or the infinity-playing games are more tactical. The battle system is turn-based, in essence, however, occurs in real time. A round corresponds to a longer-second time window, the struggle instructions are executed in accordance with the D & D rules. The player controls the military action only indirectly through behavioral instructions. Commands such as attack, magic or special skills are transmitted to a point and click interface. The fighting can, if required at any time frozen by pressing the spacebar eg. To give each character individually new instructions. This can be specified by means of a chain of command and the subsequent commands. Alternatively, the player can leave the control of the companion and the computer. Does a character during battle all his life points, he can be revived by the player. Alternatively, they are automatically revived after a successful battle. The game is over when all the characters have lost their life.
RPG Typically, the player earns about killing enemies or solve problems experience points. Upon reaching predetermined points limits the capabilities can be expanded. In Neverwinter Nights 2 all active and inactive group members receive the same experience points and are therefore unlike in Baldur's Gate at any time, therefore, playful sense interchangeable on the same stage and level.
The special features of its predecessor, z. B. the module editor and server functions were largely maintained and modernized. The graphics engine Electron (incl. the vertex shader , pixel shader , and Normal Mapping ) has been developed entirely new - with maximum compatibility - and for DirectX9 optimized. Outdoor areas were no longer modular composed of predetermined rectangular tiles, but modeled and painted ( textured ). For reasons of flexibility that was GUI using the standard XML realized. The rules of the game based on the revised version 3.5 of Dungeons & Dragons . The need for the care of the persistent world game master client was, however, only with Patch v1.01 subsequently made available. In consequence of smaller features were the patches later.
The model for the single player campaign, the NWN2 developers more responsive to BioWare's Baldur's Gate series (BG), in particular on its second part. In contrast to the first part of the exercise player with AI support or by request, full manual control over a maximum of four heroes squad. He gives the group members direct instructions and determined their equipment. The control was similar to the beginning of the Knights of the Old Republic could be controlled in only one character at a time. Patch 1.05.912 in April 2007 as a test MultiSelect control as in the Baldur's Gate was resupplied with the first extension Mask of the Betrayer was revised again.
The development was, inter alia, with the help of German investment company BAT group of companies whose closed-end funds Games Fund II financed.
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Minimum System Requirements
Operating System : Windows XP
CPU : Intel Pentium 4 2.5Ghz
RAM Memory: 512MB
Hard disk space: 7GB
Graphics Card: Geforce 6600/Radeon 9700
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